Soul Tap
Soul Tap
A roguelike action clicker where you don't aim, you just decide WHEN to act.
Unlike traditional clickers with static screens and rising numbers, Soul Tap transforms the formula into a visual, tactical, and satisfying dungeon crawler.
How to Play
Tap - Attack the nearest enemy
Hold & Release - Dash toward enemies
Click Door - Advance to the next room (when cleared) Combo System
Features
Visual Combat - Watch your character fight, not just numbers go up
Spatial Progression - Advance through rooms, explore the world
Instant Gratification - Every tap produces visible slashes and particles
One-Finger Gameplay - Everything with a single click/tap
Endless Progression - There's always one more room
Special Rooms - Shops, Treasure rooms, Swarm rooms, Boss fights
Zone System - Infinite scaling with modifiers (Swift, Horde, Tank, Elite)
Skill Tree - 18 skills across 3 branches (Might, Fortune, Vitality)
Artifacts - Collectible relics that drop from bosses
Prestige System - Reincarnate to grow stronger
Buff System - Attack, Speed, Gold Bonus, Lifesteal
Combo System - Chain kills for XP multipliers
Loop
[Enter Room] → [Kill Enemies] → [Door Unlocks] → [Advance] → [Repeat]
Simple. Addictive. Satisfying.
Progression
XP & Levels - Gain ATK and HP every few levels.
Souls - Meta-currency earned each run for permanent upgrades
Artifacts - Rare drops from bosses with unique effects
Skill Tree - Spend souls to unlock passive bonuses
Made with Godot 4.5 | Inspired by Vampire Survivors, Tap Titans and Clicker Heroes.
| Status | In development |
| Platforms | HTML5 |
| Author | Winsly |
| Genre | Action |
| Made with | Godot |
| Tags | Casual, Clicker, Dungeon Crawler, Endless, infinite-runner, Mouse only, Pixel Art, Roguelike, Singleplayer |




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