Soul Tap

A roguelike action clicker where you don't aim, you just decide WHEN to act.

Unlike traditional clickers with static screens and rising numbers, Soul Tap transforms the formula into a visual, tactical, and satisfying dungeon crawler.


How to Play

  Tap - Attack the nearest enemy

  Hold & Release - Dash toward enemies

  Click Door - Advance to the next room (when cleared)  Combo System


Features

  Visual Combat - Watch your character fight, not just numbers go up

  Spatial Progression - Advance through rooms, explore the world

  Instant Gratification - Every tap produces visible slashes and particles

  One-Finger Gameplay - Everything with a single click/tap

  Endless Progression - There's always one more room

 Special Rooms - Shops, Treasure rooms, Swarm rooms, Boss fights

  Zone System - Infinite scaling with modifiers (Swift, Horde, Tank, Elite)

  Skill Tree - 18 skills across 3 branches (Might, Fortune, Vitality)

  Artifacts - Collectible relics that drop from bosses

  Prestige System - Reincarnate to grow stronger

  Buff System - Attack, Speed, Gold Bonus, Lifesteal

  Combo System - Chain kills for XP multipliers


Loop

  [Enter Room] → [Kill Enemies] → [Door Unlocks] → [Advance] → [Repeat]

  Simple. Addictive. Satisfying.


Progression

 XP & Levels - Gain ATK and HP every few levels. 

 Souls - Meta-currency earned each run for permanent upgrades

 Artifacts - Rare drops from bosses with unique effects

 Skill Tree - Spend souls to unlock passive bonuses


  Made with Godot 4.5 | Inspired by Vampire Survivors, Tap Titans and Clicker Heroes.

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